Daily Sketches 2018 – Part 15

A couple more sketches.

Ok, this one was a bit of a mess, I like it, but a messy day of work, in both with the pose, hands and grey tones, oh well it happens.

I will make some time to take pictures of sketches, crop compress and upload them.

Daily Sketches 2018 – Part 14

Daily sketches galore, well ish. 🙂

I like doing these robot walkers, however, I really want to evolve the walkers and get other references and influences to help with that.


Aliens Birthday Card

I started on the Aliens illustration birthday card, had this one planned ahead of time and on my mind as I knew what I wanted to do. SThe card is going to be based on the original Aliens film poster. My partner is a big fan of Ripley and Aliens, also dressed as her at a fancy dress party.

So there was only one choice to do. I was going to do another Star Wars card like the ones I did before, but I decided to change it up and do something different and unexpected.
Then took the doodle from the sketchbook and painted over it.

A bit more sketching and it looks like the original cover. I was going to do add another character resembling Newt, but for the birthday card, it didn’t make sense and I dropped it, I prefer the build-up of Ripley looking for Newt and the full focus is on the main character.

I may add Bollards from the City of London, this is a personal thing to my partner and have to the city of London in trouble from the Alien invasion.
Made a start with the vector art and started to block it out, it’s not something I want to show you, as it’s so rough, however, I will share it.Worked further on Ripley, more work is needed, but it’s better than the previous version, I started to block out the Alien Queen.

It looks rough at the moment, the gun does not look great, the position and angle look wrong,  the Alien Queen is getting there, along with the eggs. oh ye, h and the City of London Bollards.
At the moment it needs more work, I have three days to get this finished, A bit of a challenge as this is the shortest time as the deadlines are Thursday. This is going to be a video cover too.

Greater detail added to the Queen and added the tail.

The harness was redone to make it look closer to the original one from the films, looks so much better than the previous version of the harness and reference images help a lot.

So more work, made a new hand and the rifle, the rifle still needs more work.

The artwork is getting there, happier with the face and I need it to make it look like the person is based on. The artwork still needs to be refined, like the rifle, not happy with that, I am going to redo it, it just looks flat and dull.  The colour of the artwork is slowly resembling the film poster version.

Made some amendments to the t-shirt, actually redid it, still need to fix the t-shirt a little more, however, it’s better than the previous one. Worked on a new harness belt around the waist, you can see much of it, but better than the previous one.

The arm was sorted out, it looked odd when it when it met the t-shirt sleeve and it looks too long, need to shorten it.  Really need to work on the weapons and get them finished, they need the most work done to them. Not to forget the bollards need some work.

Timewise, I think it’s going to be close, doing this in a period of a few days is too tight with the vector. I’m going to need to find an alternative, the smarter way with my pipeline.Worked on the pulse rifle and it looks better, again reference helped a lot with this one, glad I reworked it.

Took the original illustration and skewed and pulled it into the final view, then added some bits to back and especially to the front, like the nozzle, then did some extra detail to it.

Added the rifle to the illustration and had to resize the rifle. comically it was a little too big for the character and I think I call it here with the pulse rifle.

The next step was to work in the M240 incinerator, it needed refining as it looked flat. One thing is that I am glad it did not need rotating, that would have been some extra work.

After some work, it M240 looks so much better and I now call that done.   Added glasses to make it look like the person and with tiny adjustments to the face.
Additionally,  still did some tweaks to the Queen. Added the missing title to the artwork, not aliens, BOLLARDS. 🙂

I got still parts to fix, like the incinerator, it needs a strap, as it’s missing. Need to fix the shadow on character t-shirt. Both the hand that’s holding the gun, they need a bit more refinement.

Finally done.

The back cover was done quickly, as the assets were already there and all it need was dropping them in and arranging them.

With the next vector illustrations, I am going to use more instances with my artwork,  I realised that I could have done that with the columns and made my job quicker by making amendments to one of them and applied to all of them, instead of working on them individually, oh well.
A few things to think about after doing the artwork, the main thing was that I did not give myself enough time to refine the artwork and fix areas. I’m glad I know I can produce sometime like this in about three days, if I had one more day I think it would have done more refinements and a bit more work on the bollards.
The illustration turned out pretty well, It does have its faults, but I don’t mind.  Anyways, over three days of work and finishing on time, I am happy with what I have and had fun doing it, now, it’s time to print it, put it into an envelope and give the card to my partner.

Tata for now.

Rogue One Star Wars Canvas Print

Hello, started the next Star Wars canvas art.

12th February 2018 

Birthday time again and another star wars canvas, I decided to do Rogue one as the next canvas print, I’m not ready for the Prequels.  This time I want to get all the characters onto the canvas,  it also helps to have original assets from the previous artworks of Starwars to use them as a base to start with and to keep the style consistent throughout the canvas artwork.

Made a start on the characters below and they will need a second pass to tweak them and get them to look good. the plan is to do one character per hour,  to the level of detail like the ones in the image below. Then, spend another hour or so additionally on each of them and hopefully over two evenings to get the artwork close as finished.

I really thought I was going to have problems working on K-2SO and surprisingly the process went well. I am going to avoid doing the lower half of K-2SO as I will not need it for the print and this will save me time.

An additional piece of artwork that is to be done is the Aliens 1986, poster, that artwork is going to be like the VHS Big trouble in little Woolwich VHS birthday card, that is if I have the time, if not I shall make it as a comic book cover.  I have about four weeks to do it in, Eeep.

13th February 2018 

A little progress on the Rogue One Artwork got rest of the characters; Bodhi Rook, Baze Malbus and Chirrut Îmwe while doing some further work Jyn, K-2SO and Cassian. I still would like to refine Cassian, as he does not look right, he looks odd. He reminds me of someone not happy taking a group photo.

Just in case you wondered,  here it is the image uncropped to show you the bits that over the edge, I sometimes do a little bit more to the characters to give me a little manoeuvring with them.

Ok,  I am ahead of schedule with the characters and I am happy with the results of them, going to spend a couple of hours tweaking them as some bits look a little plain and missing some detail.

14th February 2018

Further progress with the artwork, I’ve added simple background detail,  I would like to do a bit more to the Death Star, not too much and fall into the hole of detail.

On the next update, I should have some of the characters tweaked, I would like to fix areas of stubble and beards. Jyn hair needs a bit of tweaking. Two of the characters look a little similar to each other, main reason is the beard used, one of them need adjusting

The background needs some adjustments, the Deathstar needs its colour amended. I got to move the Xwings as they are disappearing. Add some tiny highlights to a couple of ships in the background.

While I worked on the characters, I couldn’t notice Snake. Had about five minutes and added an eyepatch and bandana, perhaps I may make something of this image with a bit more work.

A bit of refining the artwork and cleaning edges up of the artwork I think I’m done.
Added extra detail and iterated on Jyn’s jacket, the sorted out tiny details on other characters clothing, Chiruts forearm has a little more detail and added the Imperial logo, little detail to help.

I am happy with the look of the final piece. Time-wise, I think it was about four evenings worth of work, the background was not as detailed as the previous images and I am glad, as that would have added extra work and I think it would have been a bit of tighter deadline.

I had fun doing this as I did with the others and I know I will probably end up doing more of these star wars artwork down the line.
I may have mentioned this, I really want to do the lower half of the characters and more of their limbs, as I want to expand the poses of the characters and I may experiment with them, adding limbs, really bring the characters to life and makes the illustrations interesting.
Anyways I hope you like, I’m off tata for now.

Late Night Diner Artwork Part 34 – Sumo Character Sculpt

Hello, back to the Sumo Again. A bit of an odd week really, doing three things at the same time,  and trouble sculpting, that was a frustrating day.

19th February 2018 
Started on the kimono, Working with Marvelous Designer to create the Kimono, a test version which eventually got iterated one.

Got about here with the kimono, I may need to go back to the drawing board regarding some details of it and it doesn’t sit right at the moment and I am a bit rusty with Marvelous Designer, so it shall be another day getting my head around and working on the kimono.

A bit of sculpting was done to the kimono, the hand worked on, not really happy with the way it looks, I am going to go back to them and sort it out, they don’t look great.

Worked on the hair and eyebrow and eye region.  I really want to sharpen those eyes up by making them a bit pointer.

Right, time to go, as I got more to do.

Today was to rework the kimono and move the characters arms up, this was done an to the gap that was none existent between arm and body, which was causing issues with sculpting, the meshes clashing and in the future, baking from high poly to poly would be a hassle, is it would look like a mess and not a clean crisp bake, so to save myself, I moved them up.

Kimono was redone, as it had way too many curls at the base and they were intersecting each other… again that s problematic and would cause baking problems. To fix that I I amended the original Kimono in Marvelous Designer. Now, much happier with it.

orange and green are not part of the colour. 🙂

Next step is to do the prayer beads surface noise, then the waist cord with the decorations on it.

20th February 2018

Made some progress with characters hands, they had to be fixed, they looked so weird, especially the fingers.

Close up of the head, done a tiny a  bit of tweaking the face and hair.

A couple of boo-boos, I had to sculpt the hand twice from halfway, the first time I had a  crashed, the second time I moved the time slider back to how the hand looked before the sculpt looked,  somehow progressed was lost, checked saves, nope, not even in the backup.  I redid the hand again, this time making sure that I don’t screw up again.
Worked on the hair and made some nice progress, all that progress was lost in the first crash when I lost the hand, I swear I thought I had saved it.
My Next session of work, ears, hair, top knot, cord with the demon faces and perhaps the beads.

21st February 2018Today worked on the character further, his hair cleaned up and stray hair added, I’m not finished with the hair just yet, more hair strands need to be added at the topknot.Will do more to it before Zremeshing the hair, I suspect the I will go back to it after Zremeshed it.

Added the topknot bandana, so far so good.

The ear is not right, I kind of messed that up a little and I need to get that fixed by, going back and refining it. The fat on the neck does not look quite right, that needs a bit more work, it just looks flat from the front. However, I’m happy with him.

The kimono front was widened to show more of the chest like the illustration and finally, the cord has been added. The next couple of days the cord detail should be finished

22nd Feb 2018 

A bit of time was spent on this chap, redid the beads and used an IMM ( Insert Mesh Brush) to create the necklace, it was a bit of a mission as it was unwieldy, had problems when trying to create the necklace, as it did not sit correctly on the body. If the scale of the beads were too big, they would collate into a group of balls and would be impossible to work with, other problem, I had was it didn’t loop back into a circle with itself attaching itself to from head to tail…. that is a long explanation, phew.

Anyways I got it working after some time, and managed to do some texturing onto the beads, not a hundred percent happy with the wood effect, I just need to work on it.
I really got to get the bead with the kanji symbol centred on the character’s chest.
On the other note, when I finish sculpting the character, I am going to take all the assets into Substance painter and texture it there, as it quicker and non destructive, I can play around with the texture and change it on the fly, for example, fabric textures and seam stitches, I can do that in Substance, I can control the height, colour and material on the fly and change them quickly to what I want and I may redo the beads wood texture.

The next part was to start on one of the masks that hang from the waist cord, oh lord, what a session sculpting that. With the Noh mask, I could not get the eye sockets to look right.

I want to really finish by the end of the week I got a challenge and half to do that. I got three more masks todo.

23rd February 2018 

Done the additional masks.

They look ok, it was a struggle with artwork as my skills abandoned me, seriously, I hit a few walls and it was really annoying. I restarted each of the sculpts a couple of times each. I somehow managed to forget how to sculpt, a frustrating day, but, I didn’t give up.

There is one thing I should have done with the 2D illustrations of the masks and that is a profile view of them, had I done the illustrations of how they look like on the side, it would have helped tremendously, not going to miss that step.

Full view of sumo with masks.

Those eye sockets have been annoying as they did not look right for ages and they still look a bit off to me, I’m not sure, hmmmmmm.

With a struggle and frustration, mixed in with grunts and groans, I got there with the sculpt.
However I need a break from this artwork, so this weekend is a lazy weekend of rest.
Also, here is the full view of the character with all the masks in full view.

26th February 2016

After the weekend, I spent time refining the characters hair, I like how the hair has turned out, I am sure I will work on it further. The top needs some extra work to make it work.

On the back of my mind I think I want to I want to work further on the feet and the kimono of Sumo, just a couple of areas to sort out. My next step is to retopologize the model and project the detail on to the new model. I almost forgot! I got to create a cavity and teeth, gums and tongue, I have to remember the last time I did the teeth for the vampire and zombie, the polycount was way too high and the teeth were individual bits, I will need to address that.

This week, my target is to get this character finished with all the sculpting, perhaps retopologised the and maybe some polypainting, on top of that, I have a couple of other things to finish off and the challenge is on, bring on the week.

Right, I got to go, tata for now.