Hello all, the next batch of updates and speeding a long with progress.
27th July 2017
Right back into work, started to with the retopology work for the low poly version of the character, started on the shirt, it took a little time and a couple of restarts on it.
Here is the finished retopology of the low poly model, as his arms, eyes, eyebrow and shoes the same texture, I only did one side. There was a problem with the high poly version of the eye, it was misshaped and just looked bad, had to be put back into a sphere shape. Projected the detail on to new mesh, firstly had to reshape and push the high poly version faces to match the new low poly sphere to minimise distortion.
The next step was to unwrap and lay it out the UV, this time I made sure that I did the eyeball larger, as the previous ones have been smaller. I think I could do better with the spacing and I will need to invest in a UV packer for better results and help me to speed up my pipeline. Something for the future when retopologising a mesh, I’m going to make sure that it is cleaner and better.
After that, there was a small process of test bakes on the shirt and trousers, as last time, I had a couple of problems. However, this time, had a better result.
After a little baking with the textures, the first pass of character is done, going to need to do some touch ups with the trousers and additionally, I need to sort out the belt loops.
A little more tweaking, the head on the right was the first model done and I had forgotten to duplicate the eyebrow. 😃 below the collar region looked rough as there was a seam, that had to be moved, which is better. I’m going to need to add a couple of creases to the mesh around the collar.
I still got some more to play with, I need to work further on the textures, I am going to use Quixel to progress. I need to work on the skin, it’s not shiny enough and clothing, needs some surface noise and sort out the ambient occlusion, as the character just looks a little flat.
29th July 2017
Hello, I have finished the zombie for now., I was hoping to have this finished by a day earlier, however, I had a scare and complications, for now, I am cool.
Here is a turntable of the zombie.
Applied some noise of fabric little to his normal map for his trousers and shirt, for his head I added some skin detail.
Not the same pic as before, textures are slightly different. Just tweaked the roughness and gloss map.
I like this display of the character, reminds me of hear no evil see no evil, but just looking silly. First shot of the zombie in the Diner
Back to work , Tata for now.